

Going toe-to-toe with a heavily armoured swordsman is never a good idea, and while the combat works well – blocking, parrying and slashing all being easy to pull off – a noisy sword fight with a guard usually draws more attention than you can handle a death and restart from the beginning of the map is usually the end result. Out and out combat is something best avoided in Aragami 2, just like in the real world, really. This game really does reward a careful approach. When you stuff up the timing, and leave a corpse in the middle of the floor for all and sundry to see, well, not so much.

Is there one guard who is out of sight of the others? Take him out first, use your shadow powers to attract the attention of another, pulling him out of position… When you put together a plan and execute it flawlessly, Aragami 2 is able to deliver up feelings of greatness. Using shadow vision is also a good idea, as it will highlight guards and show you their patrol routes, allowing you to plan your run at the objective.

Grasping a roof, pulling up as a guard comes round the corner, then dropping down soundlessly behind him and taking him out, makes for an extremely enjoyable experience. They are fluid and responsive, and within a couple of minutes you will find yourself double jumping, shadow rolling and shadow leaping through the levels like you were born to it. The controls of Aragami 2 are up to the task, though. Do you want to go through the level like a mincing machine, killing anything that moves? Would you rather stealth your way through, using non-lethal takedowns and hiding the bodies in the undergrowth? Or would you rather be the ultimate shadow ninja, sneaking through the levels, never seen, never detected, picking off objectives? You can do any of these, or indeed mix it up as you see fit in Aragami 2. This freedom of approach is what makes Aragami 2 very enjoyable. We are given an objective, and then how we accomplish that objective is up to us.
#Aragami 2 collectibles series
The game plays out as a series of discrete missions, which we are given to help our village survive, or to free enslaved Aragami from bondage, and best of all these missions are almost completely free form. If left unchecked, this disease eats away at the body and devours the mind, but it does have an upside: we gain the ability to control the shadows, giving us great powers to remain hidden, dash into cover and even leap to vantage points. Aragami warriors, it turns out, can control something called “Shadow Essence”, as a result of being afflicted with some kind of supernatural disease. Never having played the first game, I’m unsure if this follow on particularly, but we find ourselves as one of the last warriors of our kind, the Aragami. Both are support by the trainer already.The story of Aragami 2 is pretty good, actually. At the bottom you can click on the DESKTOP button and you can easily press options on the trainer with your hand controller now.Īs of now the oculus has no unique input device and uses keyboard or xbox controller. Put your HTC Vive on and when you are ingame press the MENU button on the hand controllers to open the steam overlay. Activate the trainer as usual with your keyboard. Trainer options will now be drawn as buttons. You can also mute specific hotkeys by changing the hotkey you want to mute to 'NONE'.

You can use CTRL-H to re-activate the Hotkeys as well. To temporarily disable the Hotkeys, press CTRL-H after trainer is activated.
